Saturday, January 27, 2007

Double Agent

Part of the fun of playing video games is being able to collect them, although the two don't have to co-exist. I enjoy doing both, and the collector in me forces my hand to enjoy acquiring games more than playing them. Recently, I found Splinter Cell: Double Agent at a local EB.

Chaos Theory was one of the best games I've played. It was polished; it was perfect. It was fun to play. Double Agent has something else going for it, but I was overwhelmed with excitement when I found it. The game is still $60 plus everywhere, except for one day at EB. They were practically giving it away for $34.99, and I still don't understand how it's possible. Of course I bought it, and a few days later, it goes back up in price. That's the thrill of the hunt right there: you know it was a good deal and you just secured it. And you know I'm a collector when I didn't play it for a week until after I brought it home.

There are a few issues with Double Agent, and you know there are going to be some from the get-go at the main menu, where a stiff female voice reads the menu options to you as you pass over them. I've never heard anything quite like it, and it really has to make you think: What has happened to the developers? Who is responsible for something as stupid as that? And if they are going to do that, why not implement it properly? Suffice to say, I wasn't expecting much after that. First impressions are everything.

I get through training but it wasn't fun: instead of shadows, they put you in an environment that is blisteringly bright. It's like that scene in the Matrix where he's in the white room that becomes filled with weapons, but not nearly as cool. After scoring the achievement points, I begin a new game on normal difficulty. This seems like the appropriate choice: "For people who have played Splinter Cell before." That's me, I conquered Chaos Theory.

The game was abnormally difficult. I love sneaking up on guys and grabbing them. It's fun. In Double Agent it is much harder than before, which I find quite frustrating. I was caught every single time, and reloaded at least two dozen times. Pretty bad, eh? After an hour of this, I restarted and played on Easy, which really was much easier, and I blasted through the first level.

At this point I can't help but think my Sam Fisher skills have gone. I stumble through the prison level and get into the main game, but that's where I pause. Should I bother to continue playing? There are "guidelines" on being a double agent, and many of them seem to rely on doing things in a timely fashion. I hate timers in games, especially in Splinter Cell. I want to take my time! Don't rush the best spy in the world with some artificial time limit. In Chaos Theory you could take your time, plan your attack and dispose of bodies at your leisure.

Majora's Mask was all about the timer, but they perfected the gameplay just so, that it worked very well. I'm not so sure it's going to be a good implementation in Double Agent. I'm wary of this game, and I don't want to be disappointed. I'll continue playing, but don't be surprised if I don't finish the game.

It seems that the Splinter Cell series is just like the original Star Trek movies except in reverse: all even-numbered games are inferior and you surely won't miss playing them. The odd ones here are the ones worth playing.

1 comment:

Dave said...

Ubisoft Shanghai, that's the problem! The Montreal studio did the first Splinter Cell game, then passed development duties to Shanghai for the sequel that added dubious multiplayer features. The Montreal team came back for Chaos Theory (the best in the series so far, IMO), but it looks like they've switched off with Shanghai again for Double Agent.

I like the concept of "trust" that they've introduced for the competing organisations that Sam Fisher is working for, but other things about the game irk me. Where have my light and noise level meters gone? Controls don't feel as tight as they were in Chaos Theory, and there are framerate slowdowns on the Xbox 360 despite the fact that the graphics have decided last-gen-and-a-half look to them.

It's still fun though.