Perhaps a reason for the lack of interest in those extras
was the other extras throughout the game, specifically: the side missions.
There were quite a few of them, and I don’t recall these types of side missions
in Asylum. I didn't complete all of them
though, as doing a few made me quickly realize there was a lot of work for not
much return – I much preferred to stick to the main storyline. But here, the
main storyline felt quite a bit shorter, no doubt pared down a bit in order to
make room for all the extra missions found throughout the city. That’s not to
say the story wasn't excellent, because it was really, very good. All the voice
acting is spot on of course, and the game carries on that feel of the nineties
Animated Series with a darker skew. And for a fan of those original cartoons
(like myself) these games are the bees knees.
I also wanted to make a comment on the Catwoman content, which
is extra from the main game, but is tightly integrated: after certain scenes
playing as Batman, you’ll cut over to play as Catwoman on her own little
mission against Two-Face and of course, you’ll interact with Batman throughout
his story too. It fleshed out the game and added some depth to it, but what I
ended up focusing on (aside from the character model herself) was how much
differently she played than Batman. She is smaller, faster and not as tough,
and it was an absolute dream to take control and beat up some bad guys using
the same combat system (minus Batman’s gadgets).
The Catwoman content is actually DLC that comes with the
game when you buy it new. This format of
incentive is increasing in popularity; as publishers try to prevent people from buying used games where they see no profit, they offer “incentives” like this. The practice is a turn off for many gamers, but it’s inevitable: if you buy the game used you can always buy the content for the regular DLC price, otherwise, buy the game new and just punch in the code. Personally, I want to wait for the game of the year edition which is going to be discounted and full of all the content. In any event, for Arkham City I would have really liked to see this practice removed and have the Catwoman content present right from the beginning, as I really do feel that it offers valued gameplay and story to the game.
incentive is increasing in popularity; as publishers try to prevent people from buying used games where they see no profit, they offer “incentives” like this. The practice is a turn off for many gamers, but it’s inevitable: if you buy the game used you can always buy the content for the regular DLC price, otherwise, buy the game new and just punch in the code. Personally, I want to wait for the game of the year edition which is going to be discounted and full of all the content. In any event, for Arkham City I would have really liked to see this practice removed and have the Catwoman content present right from the beginning, as I really do feel that it offers valued gameplay and story to the game.
If I had to lodge a complaint against the game it could be
tied directly to one of the best aspects of it: the combat. Here it is: they
give you a ton of gadgets, and in City you get many more that you can
“quickfire” in combat. I want to use them all, all the time: you get more
experience and higher scores, and it’s just straight up fun. The problem: I can’t remember all the button combinations.
Yeah, most of the time I’m just mashing the attack button and doing counter
attacks. Every so often I remember to use a gadget and it throws me completely
off to a point in where I lose my combination and I have to see Batman getting
punched in the back of the neck. He doesn't like that.
The final battle was good, and I didn't feel as frustrated
there or anywhere else in the game like I did in Asylum. A bit of the magic
that was present was lost here, probably because of the novelty of your first
play through on becoming The Batman himself. I was scared initially when I read
about City: thinking the play area was just going to be too big. It’s the
opposite problem I anticipated with Asylum, but fear not: the city is an
appropriate size as the core game remains essentially the same as you travel
from one building to another, wherein all the main action takes place.
So just in time as I write this little review, I see news of
the next game in the series being announced. It’s a prequel that takes place
when Batman was just getting started, which is always a classic time frame for
him. It won’t be developed by Rocksteady, who helmed both of these games. It
also won’t feature the writing talents of Paul Dini, and presumably none of the
voice talent. It kind of spells doom and gloom, but we can remain hopeful: it
will run the same “engine” so to speak, which means identical combat with new
and different gadgets as well as fairly similar graphics. It’s going to hit
this fall, which means I’ll probably end up playing it by the end of 2014. I
look forward to it!
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